
CORE ENSEMBLE (THE ENGINE)
Kurt
Protagonist / Reluctant Leader/Moral Authority
Tries to control chaos without becoming what he hates.
Kurt is the most responsible person in the room — and that’s the problem.
He’s intelligent, ethical, organized, and deeply loyal. Kurt believes in earned success, structure, and doing the right thing even when it’s inconvenient. He’s the guy everyone relies on to clean up the mess, whether he made it or not.
Kurt doesn’t crave power. He attracts it because he’s competent. And competence, in a world of ego and chaos, is dangerous.
At the start of the series, Kurt still believes that decency will eventually win. Over time, he learns that decency without strategy gets eaten alive.
This role lives in reaction and restraint.
The comedy doesn’t come from Kurt being ridiculous — it comes from watching a reasonable man deal with unreasonable people. His frustration is earned, his anger is controlled, and when he finally loses it, it matters.
Kurt is constantly:
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managing chaos
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absorbing stress
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negotiating egos
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trying not to become the kind of person he despises
He is funny because he should be in control — and never fully is.
Brian
Best Friend / Catalyst/Emotional Power
Creates momentum, exposure, and risk.
Brian is the guy who jumps first and figures it out on the way down.
He’s confident, charming, socially magnetic, and completely allergic to overthinking. Brian believes things will work out because, historically, they usually have. Where Kurt plans, Brian leaps. Where Kurt worries, Brian grins.
Brian doesn’t see limits — he sees opportunities. The problem is that opportunities have consequences, and Brian is often halfway to the next idea before the first one explodes.
At his core, Brian is loyal to a fault. He will always show up. He just might show up too loudly.
Brian is momentum.
He drives scenes forward with confidence, bravado, and emotional exposure. He says the thing everyone else is thinking but shouldn’t say. He flirts when he shouldn’t, jokes when it’s inappropriate, and believes rules are flexible suggestions.
The comedy comes from confidence without brakes — and the growing realization that charm alone doesn’t protect you forever.
Brian is funny because he genuinely believes he’s right… even when he isn’t.
Brian isn’t shallow — he’s exposed.
This role plays:
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charm and bravado
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fast verbal comedy
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impulsive confidence
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embarrassment and vulnerability
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genuine loyalty and hurt
As the series progresses, Brian’s impulsiveness becomes dangerous — not just for him, but for everyone around him. Watching him reckon with that is one of the show’s strongest arcs.
Brian is likable even when he’s wrong.
The audience forgives him because:
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he believes in himself
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he believes in his friends
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he never acts out of malice
Frank "The Tank"
Antagonist / Shadow/ Strategic Power / Long Term Rival
Raises stakes, weaponizes experience and ego.
Frank is what happens when intelligence, ego, and insecurity grow unchecked.
He is ruthless, deeply competitive, and convinced that winning is the only form of morality. Frank doesn’t just want success — he wants dominance. He measures his worth by who he’s beating, humiliating, or controlling at any given moment.
Frank believes he built everything himself. Anyone who challenges that narrative becomes an enemy.
Even when Frank loses, he never disappears. He retreats, recalibrates, and comes back smarter — often more dangerous than before.
This role is rich, layered, and volatile.
Frank plays:
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authority and intimidation
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sharp intelligence
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cutting humor
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addiction and denial
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wounded pride
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Frank “the Tank” is the kind of role actors talk about after the show ends.
Chuck
Wildcard / Liability / Disruptive Power
Loud, fearless, inappropriate
Chaos with money; funny until dangerous.
Chuck is chaos without shame.
He says what everyone else filters out. He does what everyone else thinks better of. Chuck believes honesty excuses everything — cruelty, recklessness, humiliation — because at least he’s “being real.”
He isn’t malicious. He simply lacks an internal brake system.
Chuck thrives on attention, stimulation, and reaction. When things get quiet, he creates noise. When rules appear, he tests them. When boundaries exist, he steps over them just to see what happens.
Give Chuck money, access, and authority — and he becomes something genuinely dangerous without realizing it.
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dominates scenes
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breaks social contracts
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hijacks moments
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forces other characters to react
The comedy is explosive because Chuck believes he’s helping. He thinks he’s the most honest person in the room — and therefore the most moral.
Watching the group constantly recalibrate around him is half the show.
Chuck is funny because he never feels guilt — only confusion when people get upset.
This role plays:
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outrageous confidence
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verbal and physical comedy
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entitlement
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emotional cluelessness
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flashes of insecurity
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moments where the joke stops being funny
As the series progresses, Chuck’s lack of self-awareness begins to cost real money, real relationships, and real trust.
This is not a dumb character.
Chuck is emotionally illiterate, not unintelligent.
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confidence
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speed
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sincerity
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total lack of self-censorship
Darci
Moral Anchor/ Emotional Stability
Forces accountability, refuses collateral damage.
Darci is the calm in the middle of a storm she didn’t create.
She is intelligent, self-possessed, emotionally aware, and quietly strong. Darci doesn’t compete for attention — she commands respect through clarity. She sees people clearly, often before they see themselves, and she understands the emotional cost of ambition long before the men around her are willing to admit it.
Darci loves Kurt — deeply — but she is not blinded by that love. She knows exactly who he is, what he’s capable of, and what his world can turn him into if he’s not careful.
Darci doesn’t chase power.
She measures its cost.
The comedy comes from her observations, reactions, and perfectly timed honesty. She often says the thing everyone else is avoiding — calmly — and lets the fallout happen around her.
Darci is funny because she sees the absurdity of the situation without being absurd herself.
Alice
Challenger / Provocateur / Loyalty Enforcer
Psychological Power. Intentionally destabilizes Kurt; loyal to Darci.
Sharp, fearless, intentionally antagonistic.
Alice is Darci’s best friend — and Kurt’s natural predator.
She is intelligent, confident, emotionally self-aware, and deeply amused by conflict. Alice doesn’t stumble into confrontation; she engineers it. Especially with Kurt. To her, Kurt is not an enemy so much as a fascinating puzzle — one with far too many buttons begging to be pushed.
Kurt is convinced Alice hates men… or at least hates him. Alice would never correct him. What she actually hates is control, rigidity, and self-righteous calm — all things Kurt embodies. Where Kurt organizes, Alice disrupts. Where Kurt tightens rules, Alice steps directly over them.
And she enjoys every second of it.
She:
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enters scenes with confidence
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disrupts power dynamics instantly
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exposes hypocrisy
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provokes reactions without raising her voice
The comedy comes from precision antagonism. Alice knows exactly what she’s doing — and she does it anyway. Watching Kurt unravel while she remains calm, amused, and justified is one of the show’s great pleasures.
Alice is funny because she’s always one step ahead emotionally.
She plays:
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amused
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intentional
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confident
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emotionally intelligent
Her power comes from knowing exactly where the line is — and stepping just past it.
Never apologize for Alice.
She never does.
Bernie
Appetite / Excess / Social Power
Indulgence, insecurity, absolute loyalty.
Bernie owns comedy clubs and sports bars — places built on indulgence, distraction, and escape. Unsurprisingly, Bernie lives the same way.
He wants everything: food, women, approval, comfort, validation. He understands his flaws intellectually, but emotionally he avoids confronting them. Bernie knows he should eat better, drink less, slow down — and then immediately does the opposite.
He is not stupid.
Bernie is comedy rooted in excess.
He eats too much.
He drinks too much.
He talks too much.
He avoids discomfort at all costs.
The laughs come easily — but underneath them is a man who knows exactly what’s wrong with him and doesn’t quite know how to fix it.
Bernie plays:
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big physical comedy
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self-deprecating humor
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defensiveness masking insecurity
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romantic vulnerability
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flashes of real sadness
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fierce loyalty
The best version of Bernie makes the audience laugh — and then quietly recognize themselves.
Victor
Joy / Cultural Glue / Emotional Power
Charismatic, flamboyant, emotionally generous
Celebration, warmth, perspective
Victor is the Italian Stallion — loud, stylish, romantic, and unapologetically alive.
He owns restaurants, throws legendary parties, loves beautiful people, and celebrates life at full volume. Victor believes food, laughter, sex, and friendship are not indulgences — they are necessities. Where others tighten up under pressure, Victor opens another bottle.
Victor avoids conflict not because he’s weak, but because he refuses to let bitterness poison joy. He understands something the others forget: life ends, reputations fade, and the only thing that matters is how well you lived while you were here.
Victor brings color and oxygen into every scene.
He:
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enters with energy
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elevates environments instantly
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creates spectacle without cruelty
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punctures tension with charm
The comedy is broad and expressive, but never empty. Victor is funny because he’s unashamed of wanting pleasure and connection in a world that increasingly treats both as liabilities.
Victor is not just a party machine — he’s emotionally perceptive.
This role plays:
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flamboyant confidence
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romantic excess
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warmth and generosity
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moments of quiet loyalty
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subtle sadness beneath celebration
When the group fractures, Victor often sees it first — even if he pretends not to.
Victor doesn’t dominate storylines — he stabilizes them.
As the stakes rise:
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Victor becomes the keeper of tradition
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the reminder of friendship’s original joy
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the emotional safe harbor when ambition turns toxic
He’s the one who asks:
“When did this stop being fun?”
SECONDARY POWER PLAYERS (STORY LEVERS)
CEO MICHAEL SANDERS
Role: Institutional Authority
Type: Calm, respected, legacy-minded
The CEO of Pointy Foods and son-in-law to the founding family, Sanders represents legitimacy and old-money restraint. He believes in minimizing risk — which makes his eventual support of Frank both understandable and dangerous.
Arc: Moral authority → strategic miscalculation
Quiet power. No theatrics. He legitimizes power shifts, validates Kurt early, and later enables Frank’s rival venture.Sanders is not loud, not flashy, and not corrupt by nature. He is a steady hand in a business built on legacy, tradition, and reputation. When he speaks, people listen — including Frank.
Later, when Frank convinces the Pointy Foods family to back his rival football venture, Sanders’ involvement makes the betrayal legitimate, not cartoonish. This isn’t Frank going rogue — it’s Frank weaponizing institutional trust.
Sanders’ agreement to support Frank is not reckless. It’s:
calculated
conservative
That makes the rivalry dangerous.
Sanders is the kind of man who can end a conversation with:
“I think we’re done here.”
And everyone knows he’s right.
MARTIN (“MEATHEAD”)
Reclaimed Pawn → Partner
Underrated, earnest, quietly intelligentOnce dismissed as a joke, Martin’s evolution is one of the show’s most satisfying arcs. Removed from abusive authority, he reveals competence, discipline, and emotional depth.
He doesn’t want revenge. He wants dignity.
Arc: Pawn → survivor → legitimate investor
Actor Note: Transformation matters more than jokes.
LINDA DAVIS
True Villain / Late-Game Antagonist
Cold, strategic, predatoryLinda is ruthless where Frank is chaotic. She escalates legally, financially, and emotionally. She doesn’t explode — she constricts. Her marriage to Frank turns volatility into a weapon.
SKIP
Opportunist
Charming, transactional, disloyal
Skip does business, not relationships. He appears when the company grows large enough to attract people who see value without loyalty.